Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkTransport.GetOutgoingFullBytesCountForConnection

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetOutgoingFullBytesCountForConnection(hostId: int, connectionId: int, out error: byte): int;
public static int GetOutgoingFullBytesCountForConnection(int hostId, int connectionId, out byte error);

Parameters

hostId Host ID associated with this connection.
connectionId ID of the connection.
error Error (can be cast to NetworkError for more information).

Returns

int Total data (user payload, protocol specific data, ip and udp headers) (in bytes) sent from start for connection.

Description

Returns how much raw data (in bytes) have been sent from start for connection (from call NetworkTransport.Connect for active connect or from connection request receiving for passive connect).

To determine the rate, sample this value periodically and divide the difference by the intervening time period.