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NetworkServer.SendByChannelToReady

public static bool SendByChannelToReady(GameObject contextObj, short msgType, Networking.MessageBase msg, int channelId);

Parameters

contextObj An object to use for context when calculating object visibility. If null, then the message is sent to all ready clients.
msgType The message id.
msg The message to send.
channelId The transport layer channel to send on.

Returns

bool True if the message was sent.

Description

Sends a network message to all connected clients that are "ready" on a specified transport layer QoS channel.