Legacy Documentation: Version 5.6 (Go to current version)
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NetworkMigrationManager.OnServerReconnectObject

protected void OnServerReconnectObject(Networking.NetworkConnection newConnection, GameObject oldObject, int oldConnectionId);

Parameters

newConnection The connection of the new client.
oldObject The object with authority that is being reconnected.
oldConnectionId The connectionId of this client on the old host.

Description

A virtual function that is called for non-player objects with client authority on the new host when a client from the old host reconnects to the new host.

The base class version of this function calls ReconnectObjectForConnection() to hookup the object for the new client.