Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closego | The game object whose authority has changed. |
connectionId | The id of the connection whose authority changed for this object. |
authorityState | The new authority state for the object. |
A virtual function that is called when the authority of a non-player object changes.
This is called on the host and on clients when the AssignClientAuthority, RemoveClientAuthority and NetworkServer.SpawnWithClientAuthority are used.