Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
This is the prefab of the player to be created in the PlayScene.
When CheckReadyToBegin starts the game from the lobby, a new player object is created from this prefab, and that object is made the active player object using [NetworkServer.ReplacePlayerForConnection].