Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkConnection.connectionId

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var connectionId: int;
public int connectionId;

Description

Unique identifier for this connection that is assigned by the transport layer.

On a server, this Id is unique for every connection on the server. On a client this Id is local to the client, it is not the same as the Id on the server for this connection.

Transport layers connections begin at one. So on a client with a single connection to a server, the connectionId of that connection will be one. In NetworkServer, the connectionId of the local connection is zero.

Clients do not know their connectionId on the server, and do not know the connectionId of other clients on the server.