Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkBehaviour.OnCheckObserver

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function OnCheckObserver(conn: Networking.NetworkConnection): bool;
public bool OnCheckObserver(Networking.NetworkConnection conn);

Parameters

conn Network connection of a player.

Returns

bool True if the player can see this object.

Description

Callback used by the visibility system to determine if an observer (player) can see this object.

If this function returns true, the network connection will be added as an observer.