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NetworkView.stateSynchronization

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public NetworkStateSynchronization stateSynchronization;

Description

The type of NetworkStateSynchronization set for this network view.

It is your repsonsibility to ensure that NetworkView's across all machines use the same reliability method. Do not change state reliability on the fly after state synchronization has already happened.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Awake() { GetComponent<NetworkView>().stateSynchronization = NetworkStateSynchronization.Unreliable; } }