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Network.OnConnectedToServer()

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Description

Called on the client when you have successfully connected to a server.

    function OnConnectedToServer() {
        Debug.Log("Connected to server");
        // Send local player name to server ...
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnConnectedToServer() { Debug.Log("Connected to server"); } }