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MonoBehaviour.IsInvoking

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public function IsInvoking(methodName: string): bool;
public bool IsInvoking(string methodName);

Description

Is any invoke on methodName pending?

#pragma strict
// Instantiates a project after 2 seconds when Space key was pressed.
// LaunchProjectile is called when a previous RigidBody has finished the Invoke.
public class ExampleScript extends MonoBehaviour {
	public var projectile: Rigidbody;
	function Update() {
		if (Input.GetKeyDown(KeyCode.Space) && !IsInvoking("LaunchProjectile"))
			Invoke("LaunchProjectile", 2.0f);
	}
	function LaunchProjectile() {
		var instance: Rigidbody = Instantiate(projectile);
		instance.velocity = Random.insideUnitSphere * 5;
	}
}
using UnityEngine;
using System.Collections.Generic;

// Instantiates a project after 2 seconds when Space key was pressed. // LaunchProjectile is called when a previous RigidBody has finished the Invoke.

public class ExampleScript : MonoBehaviour { public Rigidbody projectile;

void Update() { if (Input.GetKeyDown(KeyCode.Space) && !IsInvoking("LaunchProjectile")) Invoke("LaunchProjectile", 2.0f); }

void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } }

public function IsInvoking(): bool;
public bool IsInvoking();

Description

Is any invoke pending on this MonoBehaviour?