Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ModelImporter.clipAnimations

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var clipAnimations: ModelImporterClipAnimation[];
public ModelImporterClipAnimation[] clipAnimations;

Description

Animation clips to split animation into. See Also: ModelImporterClipAnimation.

When you import a file for the first time clipAnimations will be always empty. If you need to populate clipAnimations before the first import you can use an AssetPostprocessor and override AssetPostprocessor.OnPreprocessAnimation.

#pragma strict
public class CreateAnimationClip extends AssetPostprocessor {
	function OnPreprocessAnimation() {
		var modelImporter: var = assetImporter as ModelImporter;
		modelImporter.clipAnimations = modelImporter.defaultClipAnimations;
	}
}
public class CreateAnimationClip : AssetPostprocessor
{
    void OnPreprocessAnimation()
    {
        var modelImporter = assetImporter as ModelImporter;
        modelImporter.clipAnimations = modelImporter.defaultClipAnimations;
    }
}