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public function SetColumn(i: int, v: Vector4): void;
public void SetColumn(int i, Vector4 v);


Sets a column of the matrix.

You use this to build transformation matrices using right, up and forward vectors:

 // build a matrix from a transform.
    var matrix = Matrix4x4();

/// Build a matrix from a transform. function Start () { matrix.SetColumn (0, transform.right); matrix.SetColumn (1, transform.up); matrix.SetColumn (2, transform.forward); var p = transform.position; matrix.SetColumn (3, Vector4 (p.x, p.y, p.z, 1)); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Matrix4x4 matrix = new Matrix4x4(); void Start() { matrix.SetColumn(0, transform.right); matrix.SetColumn(1, transform.up); matrix.SetColumn(2, transform.forward); Vector3 p = transform.position; matrix.SetColumn(3, new Vector4(p.x, p.y, p.z, 1)); } }

The i-th column is set from v. i must be from 0 to 3 inclusive.

See Also: GetColumn.