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public static function Perspective(fov: float, aspect: float, zNear: float, zFar: float): Matrix4x4;
public static Matrix4x4 Perspective(float fov, float aspect, float zNear, float zFar);


Creates a perspective projection matrix.

fov is the vertical field-of-view in degrees of the perspective matrix, aspect is the aspect ratio (width divided by height). zNear and zFar set up the depth clipping planes.

See Also: GL.LoadPixelMatrix, GL.LoadProjectionMatrix, GUI.matrix.