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Matrix4x4.MultiplyPoint

public Vector3 MultiplyPoint(Vector3 v);

Description

Transforms a position by this matrix (generic).

Returns a position v transformed by the current fully arbitrary matrix. If the matrix is a regular 3D transformation matrix, it is much faster to use MultiplyPoint3x4 instead. MultiplyPoint is slower, but can handle projective transformations as well.

See Also: MultiplyPoint3x4, MultiplyVector.

   // Find our current location in the camera's projection space.
Vector3 pt = Camera.main.projectionMatrix.MultiplyPoint(transform.position);