Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MaterialPropertyBlock.SetBuffer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function SetBuffer(name: string, value: ComputeBuffer): void;
public void SetBuffer(string name, ComputeBuffer value);
public function SetBuffer(nameID: int, value: ComputeBuffer): void;
public void SetBuffer(int nameID, ComputeBuffer value);

Parameters

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The ComputeBuffer to set.

Description

Set a ComputeBuffer property.

Adds a property to the block. If a buffer property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetFloat, SetTexture.