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ClosenameID | The name ID of the property retrieved by Shader.PropertyToID. |
name | The name of the property. |
Get a named vector value.
Four component vectors and colors are the same in Unity shaders. GetVector
does exactly the same
as GetColor just the input data type is different (xyzw
in the vector becomes rgba
in the color).
The only difference is that color values are be converted from sRGB to Linear value, when using linear color space
(see properties in shader programs).
See Also: GetColor, SetVector, Shader.PropertyToID.