Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

LineRenderer.useWorldSpace

Switch to Manual
public bool useWorldSpace;

Description

If enabled, the lines are defined in world space.

This means the object's position is ignored, and the lines are rendered around world origin.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { LineRenderer lineRenderer; lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.useWorldSpace = false; lineRenderer.material = new Material(Shader.Find("Particles/Additive")); lineRenderer.SetColors(Color.red, Color.yellow); } }