The Intensity of a light is multiplied with the Light color.
The value can be between 0 and 8. This allows you to create over bright lights.
// Pulse light's intensity over time. var duration : float= 1.0;
var lt: Light;
function Start() { lt = GetComponent.<Light>(); }
function Update() { // Argument for cosine. var phi: float = Time.time / duration * 2 * Mathf.PI;
// Get cosine and transform from -1..1 to 0..1 range. var amplitude: float = Mathf.Cos(phi) * 0.5 + 0.5;
// Set light color. lt.intensity = amplitude; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float duration = 1.0F; public Light lt; void Start() { lt = GetComponent<Light>(); } void Update() { float phi = Time.time / duration * 2 * Mathf.PI; float amplitude = Mathf.Cos(phi) * 0.5F + 0.5F; lt.intensity = amplitude; } }