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Keyframe.time

public float time;

Description

The time of the keyframe.

In a 2D graph you could think of this as the x-value.

See Also: value.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5); void Example() { Debug.Log(curve[0].time); } }