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Keyframe.inTangent

public float inTangent;

Description

Describes the tangent when approaching this point from the previous point in the curve.

The angle needs to be expressed in radians.

The tangent is really just the gradient of the slope, as in "change in y / change in x"

See Also: outTangent.

using UnityEngine;

public class KeyFrameTangentExample : MonoBehaviour { AnimationCurve animCurve = null;

void Start() { Keyframe[] ks = new Keyframe[3];

ks[0] = new Keyframe(0, 0); ks[0].inTangent = 1.5708f; // 90 degrees up

ks[1] = new Keyframe(4, 0); ks[1].inTangent = 0; // straight

ks[2] = new Keyframe(6, 0); ks[2].inTangent = -1.5708f; // 90 degrees down

animCurve = new AnimationCurve(ks); }

void Update() { if (animCurve != null) transform.position = new Vector3(Time.time, animCurve.Evaluate(Time.time), 0); } }