Legacy Documentation: Version 5.6 (Go to current version)
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HostData.useNat

public bool useNat;

Description

Does this server require NAT punchthrough?

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " Uses NAT: " + element.useNat); } } }