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HostData.useNat

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public var useNat: bool;
public bool useNat;

Description

Does this server require NAT punchthrough?

    // Requests info from the master server and prints if each host
    // uses NAT punchthrough.

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { Debug.Log(element.gameName + " Uses NAT: " + element.useNat); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " Uses NAT: " + element.useNat); } } }