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HostData.guid

public string guid;

Description

The GUID of the host, needed when connecting with NAT punchthrough.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " guid: " + element.guid + "\n"); } } }