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CloseReturns rotation rate as measured by the device's gyroscope.
The rotation rate is given as a Vector3 representing the speed of rotation around each of the three axes in radians per second. This is the value as it is reported by the gyroscope hardware - a more accurate measurement that has been processed to remove "bias" can be obtained with the rotationRateUnbiased property.
#pragma strict public var shakeSpeed: float; public var shakeSound: AudioClip; var audio: AudioSource; function Start() { audio = GetComponent.<AudioSource>(); } function Update() { if (Input.gyro.rotationRate.y > shakeSpeed && !audio.isPlaying) audio.PlayOneShot(shakeSound); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float shakeSpeed; public AudioClip shakeSound; AudioSource audio;
void Start() { audio = GetComponent<AudioSource>(); }
void Update() { if (Input.gyro.rotationRate.y > shakeSpeed && !audio.isPlaying) audio.PlayOneShot(shakeSound); } }