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CloseSets or retrieves the enabled status of this gyroscope.
var enableTilt: boolean;
function OnGUI() { if (Input.gyro.enabled) { GUILayout.Toggle(enableTilt, "Enable tilt control"); }
// Other GUI elements... }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public bool enableTilt; void OnGUI() { if (Input.gyro.enabled) GUILayout.Toggle(enableTilt, "Enable tilt control"); } }