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ClosedisplayIndex | Display index. |
displayIndex1 | Display index. |
displayIndexList | Display index list. |
Default constructor initializes the attribute for OnGUI to be called for all available displays.
#pragma strict // Label will appear on display 0 and 1 only @GUITarget(0, 1) function OnGUI() { GUI.Label(new Rect(10, 10, 300, 100), "Visible on TV and Wii U GamePad only"); }
using UnityEngine; public class ExampleClass : MonoBehaviour { // Label will appear on display 0 and 1 only [GUITarget(0, 1)] void OnGUI() { GUI.Label(new Rect(10, 10, 300, 100), "Visible on TV and Wii U GamePad only"); } }