Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUIStyle.font

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var font: Font;
public Font font;

Description

The font to use for rendering. If null, the default font for the current GUISkin is used instead.

// Prints name of the font that button is using.

function OnGUI() { Debug.Log("Font name: " + GUI.skin.button.font.name); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log("Font name: " + GUI.skin.button.font.name); } }