Legacy Documentation: Version 5.6 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public var clipping: TextClipping;
public TextClipping clipping;


What to do when the contents to be rendered is too large to fit within the area given.

// Prints how is managed the text when the contents rendered
// are too large to fir in the area given.

function OnGUI() { Debug.Log(GUI.skin.button.clipping); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log(GUI.skin.button.clipping); } }