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Experimental: this API is experimental and might be changed or removed in the future.

ScriptPlayable.OnGraphStop

public void OnGraphStop();

Description

Called when the PlayableGraph this Playable is owned by is stopped.

OnGraphStop is called when Unity stops playing the owning graph, and is guaranteed to always and only be called if OnGraphStart has been called. If the graph has been only been manually evaluated, OnGraphStop will be called prior to destroy.