Legacy Documentation: Version 5.6 (Go to current version)
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Experimental: this API is experimental and might be changed or removed in the future.

PlayableHandle.Destroy

public void Destroy();

Description

Destroys the Playable associated with this PlayableHandle.

Please note that any other Playables connected to the destroyed Playable's output ports will be orphaned; they will still exist in the PlayableGraph, but will not be updated until they are connected to a graph branch that is connected to a PlayableOutput.