Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.

PlayableGraph.Connect

public bool Connect(Experimental.Director.PlayableHandle source, int sourceOutputPort, Experimental.Director.PlayableHandle destination, int destinationInputPort);
public bool Connect(Experimental.Director.Playable source, int sourceOutputPort, Experimental.Director.Playable destination, int destinationInputPort);

Parameters

source The source playable or its handle.
sourceOutputPort The port used in the source playable.
destination The destination playable or its handle.
destinationInputPort The port used in the destination playable.

Returns

bool Returns true if connection is successful.

Description

Connects two Playable instances, either by referencing the Playable instances themselves or by their PlayableHandles.

The connections determine the topology of the PlayableGraph and how it is evaluated.