Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BaseInputModule.IsPointerOverGameObject

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function IsPointerOverGameObject(pointerId: int): bool;
public bool IsPointerOverGameObject(int pointerId);

Parameters

pointerId Pointer ID.

Description

Is the pointer with the given ID over an EventSystem object?

If the module is pointer based, you can override it to return true if the pointer is over an EventSystem object.

See EventSystem.IsPointerOverGameObject.