The character typed.
Used in EventType.KeyDown event. Note that EventType.KeyUp events might not contain
a character, only Event.keyCode.
See Also: Event.keyCode.
function OnGUI() {
var e : Event = Event.current;
if (e.isKey) {
Debug.Log("Detected character: " + e.character);
}
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isKey) Debug.Log("Detected character: " + e.character); } }