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EditorWindow.OnHierarchyChange()

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Description

Called whenever the scene hierarchy has changed.

This is transform.parent changed, gameObject.name, creating a new game object, etc.


Force Sync with MonoDevelop each time the hierarchy or the project view changes.

// Simple Editor Script that makes Unity Sync with MonoDevelop each time
// there is a change in the Hierarchy or the Project view.

class ForceSync extends EditorWindow {

@MenuItem("Example/ForceSync When project changes") static function Init() { var window : ForceSync = EditorWindow.GetWindowWithRect(ForceSync, Rect(0,0,100, 100)); window.Show(); } function OnGUI() { if(GUILayout.Button("Sync now!")) EditorApplication.ExecuteMenuItem("Assets/Sync MonoDevelop Project"); } function OnHierarchyChange() { EditorApplication.ExecuteMenuItem("Assets/Sync MonoDevelop Project"); Debug.Log("Sync"); } function OnProjectChange() { EditorApplication.ExecuteMenuItem("Assets/Sync MonoDevelop Project"); Debug.Log("Sync"); } }