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Method group is Obsolete

EditorUtility.SetSelectedWireframeHidden

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Obsolete public static function SetSelectedWireframeHidden(renderer: Renderer, enabled: bool): void;
Obsolete public static void SetSelectedWireframeHidden(Renderer renderer, bool enabled);

Description

Sets whether the selected Renderer's wireframe will be hidden when the GameObject it is attached to is selected.


Cube with the wireframe hidden/shown.

// Shows / hides the wireframe of the objects in the scene.

class ShowHideWireFrame extends Editor {

@MenuItem("Examples/Show WireFrame %s") static function Show() { for (var s : GameObject in Selection.gameObjects) { var rend = s.GetComponent.<Renderer>();

if(rend) EditorUtility.SetSelectedWireframeHidden(rend, false); } }

@MenuItem("Examples/Show WireFrame %s", true) static function CheckShow() { return Selection.activeGameObject != null; }

@MenuItem("Examples/Hide WireFrame %h") static function Hide() { for (var h : GameObject in Selection.gameObjects) { var rend = h.GetComponent.<Renderer>();

if(rend) EditorUtility.SetSelectedWireframeHidden(rend, true); } }

@MenuItem("Examples/Hide WireFrame %h", true) static function CheckHide() { return Selection.activeGameObject != null; } }