The transform that was hit by the controller.
    // print the transform's name that collided with this transform
    function OnControllerColliderHit(hit : ControllerColliderHit) {
        Debug.Log("I'm colliding with: " + hit.transform.name);
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log("I'm colliding with: " + hit.transform.name); } }