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CloseThe Transform of the incoming object involved in the collision.
See Also: Transform class.
#pragma strict
function OnCollisionEnter2D(collision2D: Collision2D) {
//If the object we collided with was an Asteroid. if (collision2D.transform.name == "Asteroid") { //Sets this object as the new parent of the Transform of the object involved in the collision. collision2D.transform.SetParent(this.gameObject); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnCollisionEnter2D(Collision2D collision2D) { //If the object we collided with was an Asteroid. if (collision2D.transform.name == "Asteroid") { //Sets this object as the new parent of the Transform of the object involved in the collision. collision2D.transform.SetParent(this.gameObject); } } }