Legacy Documentation: Version 5.6 (Go to current version)
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Collision2D.transform

public Transform transform;

Description

The Transform of the incoming object involved in the collision.

See Also: Transform class.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnCollisionEnter2D(Collision2D collision2D) { //If the object we collided with was an Asteroid. if (collision2D.transform.name == "Asteroid") { //Sets this object as the new parent of the Transform of the object involved in the collision. collision2D.transform.SetParent(this.gameObject); } } }