Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe relative linear velocity of the two colliding objects (Read Only).
#pragma strict // Play a sound when we hit an object with a big velocity var audio: AudioSource; function Start() { audio = GetComponent.<AudioSource>(); } function OnCollisionEnter(collision: Collision) { if (collision.relativeVelocity.magnitude > 2) audio.Play(); }
// Play a sound when we hit an object with a big velocity using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { AudioSource audio;
void Start() { audio = GetComponent<AudioSource>(); }
void OnCollisionEnter(Collision collision) { if (collision.relativeVelocity.magnitude > 2) audio.Play(); } }