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public var stepOffset: float;
public float stepOffset;


The character controllers step offset in meters.

    // Set the controller step offset to 2.0
    var controller : CharacterController;
    controller = GetComponent.<CharacterController>();
    controller.stepOffset = 2.0;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public CharacterController controller; void Example() { controller = GetComponent<CharacterController>(); controller.stepOffset = 2.0F; } }