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public static var allCameras: Camera[];
public static Camera[] allCameras;


Returns all enabled cameras in the scene.

var count : int = Camera.allCameras.Length;
print ("We've got " + count + " cameras");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public int count = Camera.allCameras.Length; void Example() { print("We've got " + count + " cameras"); } }