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CloseImplement this function to receive a callback after the build is complete.
#pragma strict class MyCustomBuildProcessor implements IPostprocessBuild { int CallbackOrder { return 0; } public function OnPostprocessBuild(target: BuildTarget, path: String) { Debug.Log("MyCustomBuildProcessor.OnPostprocessBuild for target " + target + " at path " + path); } }
using UnityEditor; using UnityEditor.Build; class MyCustomBuildProcessor : IPostprocessBuild { public int CallbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildTarget target, string path) { Debug.Log("MyCustomBuildProcessor.OnPostprocessBuild for target " + target + " at path " + path); } }