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Animator.CrossFade

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public function CrossFade(stateName: string, transitionDuration: float, layer: int = -1, normalizedTime: float = float.NegativeInfinity): void;
public void CrossFade(string stateName, float transitionDuration, int layer = -1, float normalizedTime = float.NegativeInfinity);
public function CrossFade(stateNameHash: int, transitionDuration: float, layer: int = -1, normalizedTime: float = float.NegativeInfinity): void;
public void CrossFade(int stateNameHash, float transitionDuration, int layer = -1, float normalizedTime = float.NegativeInfinity);