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AnimatorStateMachine.AddEntryTransition

public Animations.AnimatorTransition AddEntryTransition(Animations.AnimatorState destinationState);
public Animations.AnimatorTransition AddEntryTransition(Animations.AnimatorStateMachine destinationStateMachine);

Parameters

destinationState The destination AnimatorState state.
destinationStateMachine The destination AnimatorStateMachine state machine.

Description

Utility function to add an incoming transition to the exit of it's parent state machine.

The transition asset that is created is added as a sub asset of the state.
An example showing usage of this API can be found at the AnimatorController page.