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Animation.IsPlaying

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public bool IsPlaying(string name);

Description

Is the animation named name playing?

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Animation anim; void Start() { anim = GetComponent<Animation>(); } void OnMouseEnter() { if (!anim.IsPlaying("mouseOverEffect")) anim.Play("mouseOverEffect"); } }