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CloseReturns the animation state named name
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#pragma strict public class ExampleScript extends MonoBehaviour { public var anim: Animation; function Start() { // Get the walk animation state and set its speed anim["walk"].speed = 2.0f; // Get the run animation state and set its weight anim["run"].weight = 0.5f; } }
using UnityEngine; using System.Collections;
public class ExampleScript : MonoBehaviour { public Animation anim;
void Start() { // Get the walk animation state and set its speed anim["walk"].speed = 2.0f;
// Get the run animation state and set its weight anim["run"].weight = 0.5f; } }