| fieldName | The name of the field (e.g. int counter; would have fieldName = "counter"). | 
| val | The value to assign to the field. It has to match the field type. | 
Set the value of a static field in an object type.
The generic parameter determines the field type.
    // Create an object of user provided class org.example.StaticFields,
    // and set the value of field 'globalName'.
    function Start() {
        var jo = new AndroidJavaObject("org.example.StaticFields");
        jo.Set.<String>("globalName", "this_is_the_name");
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { AndroidJavaObject jo = new AndroidJavaObject("org.example.StaticFields"); jo.Set<string>("globalName", "this_is_the_name"); } }