Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

WindZone.windPulseMagnitude

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var windPulseMagnitude: float;
public float windPulseMagnitude;

Description

Defines ow much the wind changes over time.

// Creates a wind zone with the effect of a helicopter passing by
// Just place this into an empty game object and move it over a tree

function Start() { var wind : WindZone = gameObject.AddComponent.<WindZone>(); wind.mode = WindZoneMode.Spherical; wind.radius = 10.0; wind.windMain = 3.0; wind.windTurbulence = 0.5; wind.windPulseMagnitude = 2.0; wind.windPulseFrequency = 0.01; }
// Creates a wind zone with the effect of a helicopter passing by
// Just place this into an empty game object and move it over a tree

void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Spherical; wind.radius = 10.0f; wind.windMain = 3.0f; wind.windTurbulence = 0.5f; wind.windPulseMagnitude = 2.0f; wind.windPulseFrequency = 0.01f; }