Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SurfaceObserver.SurfaceDataReadyDelegate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public delegate SurfaceDataReadyDelegate(bakedData: VR.WSA.SurfaceData, outputWritten: bool, elapsedBakeTimeSeconds: float): void;
public delegate void SurfaceDataReadyDelegate(VR.WSA.SurfaceData bakedData, bool outputWritten, float elapsedBakeTimeSeconds);

Parameters

bakedData Struct containing output data.
outputWritten Set to true if output has been written and false otherwise.
elapsedBakeTimeSeconds Elapsed seconds between mesh bake request and propagation of this event.

Description

The SurfaceDataReadyDelegate handles events generated when the engine has completed generating a mesh. Mesh generation is requested through GetMeshAsync and may take many frames to complete.