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SurfaceData Constructor

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public SurfaceData(_id: VR.WSA.SurfaceId, _outputMesh: MeshFilter, _outputAnchor: VR.WSA.WorldAnchor, _outputCollider: MeshCollider, _trianglesPerCubicMeter: float, _bakeCollider: bool)
public SurfaceData(VR.WSA.SurfaceId _id, MeshFilter _outputMesh, VR.WSA.WorldAnchor _outputAnchor, MeshCollider _outputCollider, float _trianglesPerCubicMeter, bool _bakeCollider);

Parameters

_id ID for the surface in question.
_outputMesh MeshFilter to write Mesh data to.
_outputAnchor WorldAnchor receiving the anchor point for the surface.
_outputCollider MeshCollider to write baked physics data to (optional).
_trianglesPerCubicMeter Requested resolution for the computed Mesh. Actual resolution may be less than this value.
_bakeCollider Set to true if collider baking is/has been requested.

Description

Constructor for conveniently filling out a SurfaceData struct.