Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Image.fillOrigin

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var fillOrigin: int;
public int fillOrigin;

Description

Controls the origin point of the Fill process. Value means different things with each fill method.

You should cast to the appropriate origin type: Image.OriginHorizontal, Image.OriginVertical, Image.Origin90, Image.Origin180 or [[Image.Origin360] depending on the Image.Fillmethod.

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

[RequireComponent(typeof(Image))] public class ImageOriginCycle : MonoBehaviour { void OnEnable () { Image image = GetComponent<Image>(); string fillOriginName = "";

switch ((Image.FillMethod) image.fillMethod) { case Image.FillMethod.Horizontal: fillOriginName = ((Image.OriginHorizontal) image.fillOrigin).ToString(); break; case Image.FillMethod.Vertical: fillOriginName = ((Image.OriginVertical) image.fillOrigin).ToString(); break; case Image.FillMethod.Radial90: fillOriginName = ((Image.Origin90) image.fillOrigin).ToString(); break; case Image.FillMethod.Radial180: fillOriginName = ((Image.Origin180) image.fillOrigin).ToString(); break; case Image.FillMethod.Radial360: fillOriginName = ((Image.Origin360) image.fillOrigin).ToString(); break; } Debug.Log (string.Format("{0} is using {1} fill method with the origin on {2}", name, image.fillMethod, fillOriginName)); } }

Note: This will only have any effect if the Image.type is set to Image.Type.Filled.