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StateMachineBehaviour.OnStateMachineExit

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public function OnStateMachineExit(animator: Animator, stateMachinePathHash: int): void;
public void OnStateMachineExit(Animator animator, int stateMachinePathHash);

Parameters

animator The Animator playing this state machine.
stateMachinePathHash The full path hash for this state machine.

Description

Called on the last Update frame when making a transition out of a StateMachine. This is not called when making a transition into a StateMachine sub-state.

The evaluation flow must pass by an Exit node to actually get this callback.